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Re: Usage of noise() GLSL functions

Posted: Thu May 09, 2019 4:18 pm
by InsanityBringer
just as a side note, did any GPU manufacturers ever actually implement noise? I remember using it a few years back for a thing that generated planets before vulkan was a thing and I always got 0.0 out of every card I was using at the time, so I ended up just writing my own slowass perlin noise system... heh

Re: Usage of noise() GLSL functions

Posted: Thu May 09, 2019 5:22 pm
by dpJudas
Maybe that's why the deprecated them. If one of the main stream cards always returned 0.0 then we aren't even breaking any mods by doing this (they were already broken for some subset of the players).