[Fixed] Usage of noise() GLSL functions

Bugs that have been investigated and resolved somehow.

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Re: Usage of noise() GLSL functions

Postby InsanityBringer » Thu May 09, 2019 5:18 pm

just as a side note, did any GPU manufacturers ever actually implement noise? I remember using it a few years back for a thing that generated planets before vulkan was a thing and I always got 0.0 out of every card I was using at the time, so I ended up just writing my own slowass perlin noise system... heh
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Re: Usage of noise() GLSL functions

Postby dpJudas » Thu May 09, 2019 6:22 pm

Maybe that's why the deprecated them. If one of the main stream cards always returned 0.0 then we aren't even breaking any mods by doing this (they were already broken for some subset of the players).
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