[4.1.0 and less] SetShade not displayed proper in automap
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- PillowBlaster
- Posts: 919
- Joined: Sun Jan 24, 2010 2:55 pm
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[4.1.0 and less] SetShade not displayed proper in automap
I recolored a sprite, set style to AddShaded, SetShade to ff3902. Still appears with stock colors in automap with am_cheat 2 and show sprites on.
- Attachments
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- balltest.pk3
- Test file; replaces plasma ball with recolored one.
- (449 Bytes) Downloaded 32 times
Re: [4.1.0 and less] SetShade not displayed proper in automa
The automap doesn't have special sprite renders even implemented, and that's probably for the better. This *is* a cheat, it's not meant to show anything but raw data.
- Zhs2
- Posts: 1271
- Joined: Fri Nov 07, 2008 3:29 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Maryland, USA, but probably also in someone's mod somewhere
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Re: [4.1.0 and less] SetShade not displayed proper in automa
I understand that this is probably low priority by a lot of means (probably more a feature suggestion than a bug if it was never implemented), but the "objects on automap" behavior is not just cheat-enabled - [wiki=Classes:PowerScanner]Strife's PowerScanner[/wiki] enables this behavior during normal gameplay, and by way of that mods can/do too.
Re: [4.1.0 and less] SetShade not displayed proper in automa
This is pretty clearly a "Not Yet Implemented" problem - not a bug.