[4.1.0 and less] SetShade not displayed proper in automap

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PillowBlaster
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[4.1.0 and less] SetShade not displayed proper in automap

Post by PillowBlaster »



I recolored a sprite, set style to AddShaded, SetShade to ff3902. Still appears with stock colors in automap with am_cheat 2 and show sprites on.
Attachments
balltest.pk3
Test file; replaces plasma ball with recolored one.
(449 Bytes) Downloaded 32 times
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Rachael
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Re: [4.1.0 and less] SetShade not displayed proper in automa

Post by Rachael »

The automap doesn't have special sprite renders even implemented, and that's probably for the better. This *is* a cheat, it's not meant to show anything but raw data.
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Zhs2
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Re: [4.1.0 and less] SetShade not displayed proper in automa

Post by Zhs2 »

I understand that this is probably low priority by a lot of means (probably more a feature suggestion than a bug if it was never implemented), but the "objects on automap" behavior is not just cheat-enabled - [wiki=Classes:PowerScanner]Strife's PowerScanner[/wiki] enables this behavior during normal gameplay, and by way of that mods can/do too.
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Rachael
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Re: [4.1.0 and less] SetShade not displayed proper in automa

Post by Rachael »

This is pretty clearly a "Not Yet Implemented" problem - not a bug.
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