[4.0.0] Skill menus no longer respect textcolor or picname

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Zhs2
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[4.0.0] Skill menus no longer respect textcolor or picname

Post by Zhs2 »

This is more likely the consequence of incomplete features rather than a bug, but nonetheless... As was reported recently in an elucidating screenshot:

download/file.php?id=34963 (images may only be 800 pixels wide, PFFFFFFFFFFFFFFFFFFFF)

GZDoom no longer respects textcolor or picname in skill definitions, which causes the text to be bland and uncolorized and the last skill (License to Kill) is no longer hidden by its 'picname = "TNT1A0"' property.

As a reproducible sample, the skill definitions from Russian Overkill themselves (picture linked above) are attached (and slightly edited so that non-existent classes do not attempt to spawn). Note also that these skill definitions are better suited for Russian Overkill and may be completely unfair for regular Doom play. :P
Attachments
zmapinfo.txt
(2.96 KiB) Downloaded 37 times
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Graf Zahl
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Re: [4.0.0] Skill menus no longer respect textcolor or picna

Post by Graf Zahl »

This was still working, but fell victim to the slightly increased spacing so that the eighth skill triggered the change to an options menu.
Fortunately, with 320x200 gone, these checks could be changed to accomodate for more avaialble space.
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