[Fixed] [4.0.0]Vulkan Renderer related Crashes

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[4.0.0]Vulkan Renderer related Crashes

Postby DevilHunter » Sun Apr 07, 2019 10:28 pm

But with an old ini. I made a new ini and no more crashes. But I was told to report these anyhow. I have a feeling its an old setting causing gzdoom to crash, as the new ini produce no crashes at all.

This bit came from the Event Viewer, the only one too oddly enough. Related to the Map02/Shooting Zombies crash attached below

Code: Select allExpand view
Faulting application name: gzdoom.exe, version: 4.0.0.0, time stamp: 0x5ca9a38c
Faulting module name: ntdll.dll, version: 10.0.18362.1, time stamp: 0xa52b7c6a
Exception code: 0xc0000374
Fault offset: 0x00000000000f9269
Faulting process id: 0x3d40
Faulting application start time: 0x01d4edb238a7c643
Faulting application path: G:\Doom Ports\GZDoom Dev\gzdoom.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: f7aa7a33-61c9-4356-a078-7dd4f50a8898
Faulting package full name:
Faulting package-relative application ID:


If you need anymore info, or need more testing with the old ini, I will do it.
Attachments
CrashReportMap02ShootingZombies.zip
Got to Map02, shooting the zombies, instacrash..
(33.76 KiB) Downloaded 2 times
CrashReportMap01ShootingZombiesWake.zip
Running up to the Zombies at the start of Map01 of Doom 2, shot the pistol, they wake up.. Crash
(35.33 KiB) Downloaded 1 time
CrashReportMap01RunningtoExitImpBallsFlyingAround.zip
Running around on Map01 of Doom 2 shooting Zombies while Imps launch fireballs at me
(38.13 KiB) Not downloaded yet
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DevilHunter
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Re: [4.0.0]Vulkan Renderer related Crashes

Postby Rachael » Sun Apr 07, 2019 10:33 pm

Do you have the old ini available?

If it has personal information please be sure to check for it with wordpad or something more advanced if you have it.
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Re: [4.0.0]Vulkan Renderer related Crashes

Postby DevilHunter » Sun Apr 07, 2019 10:59 pm

I swear I posted the ini.. GRRR... ok take 2 then...

Ok then I see what happend.. appearnly .ini and .old are not allowed for attachments.. I'll just upload to my personal webspace then... https://devilhunter.rfc1337.net/random/stuff/gzdoom-Devil.ini

There we go.
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Discord: DevilHunter1337#8615
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Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: [4.0.0]Vulkan Renderer related Crashes

Postby Rachael » Sun Apr 07, 2019 11:02 pm

Thanks. I just updated the board config so it should be possible to post ini files now.
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Re: [4.0.0]Vulkan Renderer related Crashes

Postby _mental_ » Sun May 12, 2019 8:58 am

Lots of things were fixed inside Vulkan renderer since this report. Please use GZDoom 4.1.1 and/or the latest devbuilds.
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Re: [4.0.0]Vulkan Renderer related Crashes

Postby MasterBeavis » Mon May 13, 2019 6:52 pm

I still get crashes but they are random
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Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: [4.0.0]Vulkan Renderer related Crashes

Postby dpJudas » Mon May 13, 2019 8:17 pm

At this point I won't analyze a vulkan crash report unless it comes from the latest devbuild. Even 4.1.1 is too old now. I don't want to spend time analyzing bugs that may already have been fixed.
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Re: [4.0.0]Vulkan Renderer related Crashes

Postby Graf Zahl » Tue May 14, 2019 1:19 am

In this case a 4.1.2 release should be done.
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Re: [4.0.0]Vulkan Renderer related Crashes

Postby MasterBeavis » Tue May 14, 2019 8:45 pm

heres a new crash using the new build 4.1.2 got it as soon as a new map loaded in Updated Pirate Doom
Attachments
CrashReport.zip
(43.34 KiB) Not downloaded yet
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Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: [4.0.0]Vulkan Renderer related Crashes

Postby Rachael » Tue May 14, 2019 9:08 pm

Please make a new report.
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