This isn't a bug it's a feature. If the console is opened from the title screen, it fully replaces the screen and gives you a full view of the console. Useful if something is going wrong on startup and you want to see any errors. Obviously it's a matter of preference whether you should be able to close it, but the bottom line is Randy's preference is the one that gets put in the official releases. If you just can't stand it, download the source and change it.Doom wrote:1- If you open the console without starting/loading a game, it won't close again.
The fact that Legacy doesn't do this means they chose to change Doom's behavior to accomadate a feature hardly anyone uses, and that's their perogative I guess. When you're playing multiplayer and someone stops, it takes them a second to stop moving as well. It just looks bad in chasecam, but to fix it you'd have to change the way the animation works on the player.2- While in chasecam mode, you can notice that "our hero" will keep walking even when you already stopped moving. This only happens for about 1.5 secs.
How many times do I need to keep clearing this up? Doom does NOT fire like newer FPS games, because they didn't have a crosshair to worry about. The bullet comes FROM THE BARREL OF THE GUN, i.e. a lot lower than the middle of the screen. It then progresses forward at a slight upward angle, getting closer and closer to the middle of the screen until it hits something. Because of this, at extremely close range it will actually hit lower than the middle of the screen. At anything higher than a few feet, the crosshair is as close to accurate as makes no difference. If you're using it to snipe, it's 100% accurate for all intents and purposes. If you don't like seeing your bullet puff hit low when you're standing nose-to-nose with your target, turn off the crosshair.3- Weapons don't aim properly. Bullet holes do always appear a bit lower than the crosshair points.
If "every other port's" crosshair is accurate, either their crosshair moves up and down to accomodate Doom's bullet trajectory, or they changed that trajectory.
This is most likely a bug.4- When you win Doom 2, Plutonia or TNT, you get to that scene where you can kill the monsters of the game plus yourself. When you kill yourself, the "arrgghhhhhh" sound won't play. This sound prob does apply to some external stuff such as marine.deh.