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[refactor branch] UsePlayerStartZ being ignored [possibly]

PostPosted: Thu Feb 07, 2019 9:54 pm
by Lord Misfit
I discovered that when using the map refactor branch, if the map is supposed to start you on top of a 3D Floor, it doesn't. I'm guessing it might be ignoring the "UsePlayerStartZ" flag in MAPINFO or something. Not too sure, but example map is below.

At least this one is a lot easier to report than my last issue was, the difficulty was remembering you needed that parameter to make it work in the first place. :P

Re: [refactor branch] UsePlayerStartZ being ignored [possibl

PostPosted: Fri Feb 08, 2019 1:58 pm
by Graf Zahl
fixed.