I discovered that when using the map refactor branch, if the map is supposed to start you on top of a 3D Floor, it doesn't. I'm guessing it might be ignoring the "UsePlayerStartZ" flag in MAPINFO or something. Not too sure, but example map is below.
At least this one is a lot easier to report than my last issue was, the difficulty was remembering you needed that parameter to make it work in the first place.
[refactor branch] UsePlayerStartZ being ignored [possibly]
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- Lord Misfit
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[refactor branch] UsePlayerStartZ being ignored [possibly]
- Attachments
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- 3DFTest.wad
- 3D Floor Player Start Test Wad
- (10.1 KiB) Downloaded 29 times