I use a Hi-Res pack, with 3D models of weapons in HUD. They are properly described in Modeldef.Heretic.HUD.txt. Here's the example of the Goldwand:
Code: Select all
Model BrutalGoldWand
{
Path "Models\HUD\GoldWand"
Model 0 Goldwand.md2
Skin 0 Goldwand.png
PitchOffset 0
Offset 0 4 0
Scale 1 1 1
Frameindex GWND A 0 0
Frameindex GWND B 0 3
}
However, this model is displayed only when it is addressed specifically by GWND in a DECORATE file. If I use a "----" or "####" in place of GWND, the old sprite is displayed instead of the model. The same goes for all weapons, Goldwand is just an example. I'm going to attach two screenshots illustrating this. The first picture is the new model, the second is taken during one of the frames specified with "----".
I'm gonna try to attach a "piece" of the Hi-Res mod that I use, with only the files pertaining to the Goldwand, so that it is smaller. I modified Select and Deselect states just to illustrate the problem. When you deselect it, the new model is displayed, when select, the old sprite can be seen.