A Hexen issue.
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A Hexen issue.
I was playing vanilla Hexen (the very first map) on GZDoom 3.7.2 when the thing suddenly crashed. Report is attached.
- Attachments
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- CrashReport.zip
- (105.99 KiB) Downloaded 24 times
- Kappes Buur
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Re: A Hexen issue.
I just noticed your post.AvzinElkein wrote:... GZDoom 3.7.2 when the thing suddenly crashed. Report is attached.
You or the report do not mention which renderer you used. It is always good
practice to be as specific as possible when reporting such a bug. None of the
supporting programmers are mind readers. Mentioning where, when and how
the bug occurred in the map would be helpful.
Also, report it in the appropriate thread, see above on the page,
either Software Renderer Bugs or OpenGL Renderer Bugs.
See viewtopic.php?f=56&t=63314
Last edited by Kappes Buur on Sat Feb 02, 2019 5:49 am, edited 1 time in total.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: A Hexen issue.
The last piece of advice is only warranted if it can be confirmed that a bug only occurs with one renderer and not the others.
Re: A Hexen issue.
I disagree here. A lot of people are one-renderer type folks, and do not play the other renderers that are available.Graf Zahl wrote:The last piece of advice is only warranted if it can be confirmed that a bug only occurs with one renderer and not the others.
So when "software" becomes "normal" for such people, they will omit that crucial bit of info because ... well, from their perspective - I'm not the only software renderer user, right? ... right?
- Kappes Buur
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Re: A Hexen issue.
True enough.Graf Zahl wrote:The last piece of advice is only warranted if it can be confirmed that a bug only occurs with one renderer and not the others.
I just assumed that AvzinElkein would know which renderer the game was set to.
- Graf Zahl
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Re: A Hexen issue.
I meant putting bugs into the subfolders if they are not confirmed to be renderer specific.Rachael wrote:I disagree here. A lot of people are one-renderer type folks, and do not play the other renderers that are available.Graf Zahl wrote:The last piece of advice is only warranted if it can be confirmed that a bug only occurs with one renderer and not the others.
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Re: A Hexen issue.
I was using the Doom Software Renderer, actually.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: A Hexen issue.
Ok. So what happens is that the software renderer tries to render the null texture. The problem is, the null texture is not a valid texture and cannot be rendered.
This happened because the BLANK texture was not cleanly handled. Instead of making it a null texture it was animation-mapped to a null texture and some code in the software renderer did not account for that possibility. Changing its actual type directly fixes the crash.
This was some ancient hack from long before ZDoom had a texture manager and apparently the software renderer never properly handled this case, it was just happenstance that some recent change made it throw up on it.
This happened because the BLANK texture was not cleanly handled. Instead of making it a null texture it was animation-mapped to a null texture and some code in the software renderer did not account for that possibility. Changing its actual type directly fixes the crash.
This was some ancient hack from long before ZDoom had a texture manager and apparently the software renderer never properly handled this case, it was just happenstance that some recent change made it throw up on it.