The music should be output using the default sound font. The TNT will load the doom2_sc_d70_flac.zip file and the music will flow.
[doom.doom2.Autoload]
path = doom2_sc_d70_flac.zip
path = master.WAD
path = pk_doom_sfx_20120224.wad
[doom.doom2.commercial.Autoload]
[doom.doom2.bfg.Autoload]
path = doom2_sc_d70_flac.zip
path = master.WAD
path = pk_doom_sfx_20120224.wad
[doom.doom2.plutonia.Autoload]
path = pk_doom_sfx_20120224.wad
[doom.doom2.tnt.Autoload]
path = pk_doom_sfx_20120224.wad
[doom.doom1.Autoload]
path = doom_sc_d70_flac.zip
path = pk_doom_sfx_20120224.wad
[doom.doom1.registered.Autoload]
[doom.doom1.ultimate.Autoload]
path = doom_sc_d70_flac.zip
path = pk_doom_sfx_20120224.wad
[doom.doom2.wadsmoosh.Autoload]
[doom.doom1.bfg.Autoload]
path = doom_sc_d70_flac.zip
path = pk_doom_sfx_20120224.wad
There is a soundtrack bug.
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- wildweasel
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Re: There is a soundtrack bug.
[doom.doom2.Autoload] applies to ALL Doom2-based games, including the Final Dooms. If you want a WAD file to only apply to Doom 2 itself, exclusively, put the relevant entries under [doom.doom2.commercial.Autoload].
Incidentally, I notice you've put pk_doom_sfx under almost every single section; you can cut down on duplication by only putting it into [doom.Autoload] to make it apply to all Doom1 and Doom2-based games.
Incidentally, I notice you've put pk_doom_sfx under almost every single section; you can cut down on duplication by only putting it into [doom.Autoload] to make it apply to all Doom1 and Doom2-based games.