[Closed] g3.8pre-238-gdf6669b32 Random Crashing

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g3.8pre-238-gdf6669b32 Random Crashing

Postby Enjay » Sat Jan 19, 2019 7:16 pm

I've been getting random crashes with the last few git builds. It doesn't happen very often (so the different occasions might be for different reasons) but it usually happens when entering a map from a previous one, or starting a new game. I've had it happen on simple stock Doom2 maps through to complicated modern maps.

The attached crash report was generated after playing the map that I posted here: viewtopic.php?f=122&t=63316&p=1088102#p1088102 However, the map is very simple and I'd be surprised if the map itself was responsible (I've played it loads of times without a crash).

What I did was start the map, open the door, watch the cutscene, kill the zombie, pick up his dropped shotgun, press Esc to call up the menu, hit Enter a couple of time to start another game and crash!
Attachments
CrashReport.zip
(33.63 KiB) Downloaded 7 times
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
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Re: g3.8pre-238-gdf6669b32 Random Crashing

Postby _mental_ » Sun Jan 20, 2019 4:10 am

Traveling to the next level is fixed in 06cea14. I kept this report open because it could to be more than one issue at play here.
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Re: g3.8pre-238-gdf6669b32 Random Crashing

Postby Graf Zahl » Sun Jan 20, 2019 4:26 am

There is more. I got a crash in the shadowmap updater when following Enjay's instructions.
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Re: g3.8pre-238-gdf6669b32 Random Crashing

Postby Graf Zahl » Sun Jan 20, 2019 4:31 am

Fixed the data side of the shadow maps. The renderer still only processes one and we need to make sure that if multiple ones need to be done it does not stall the CPU.
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