Page 1 of 1

Reverb Sector Plays Modified Ambient Sound Globally

PostPosted: Mon Jan 07, 2019 3:04 pm
by Ghost Prototype
Here I'm using Enjay's WaterSound.pk3 as an example. When an ambient sound's 'heard distance' is modified in GzdoomBuilder, it can be heard globally in sectors with reverb effects. If left to its default parameter, it fades normally.

Re: Reverb Sector Plays Modified Ambient Sound Globally

PostPosted: Tue Feb 05, 2019 6:17 am
by _mental_
Fixed in 69492b1.