Actor dont want to change its frame from script, if originally frame was defined without using # symbol, while sprite name can be any. Letters make it stuck in frame defined by sprite which use this letter for some frame.
For example, run this file with no monster flag (dmflags 4096) and summon two any monster.
It will spawn dummy actor above the monster head which must copy appearance of original actor.
First one would always copy frame of original actor, means it would be animated, while second not.
Actor dont want to change its frame from script
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.