There is a similar glitch in MAP11, which is fixed when setting "gennodes" to 1.
Command line:
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gzdoom.exe -iwad plutonia -file pl2.wad -nomonsters -warp 11 +"warp -2230 -500"
With "gennodes 0", you fall through the bridge in this exact spot (if you don't see anything wrong, try moving around and you'll see what I mean). With "gennodes 1", you always remain on top of the bridge. This is not game-breaking, since the bridge doesn't have any elevation above the floor level, but still.
Checksum:
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]mapchecksum map11
EDA5CE7C462BD171BF8110AC56B67857 // pl2.wad map11
Maybe we should create a thread similar to "Maps that need compatibility settings" for reporting such errors? Oh, wait, this is already a kind of a compatibility issue. Maybe I should report similar issues in that thread, then?