[ASMJIT] Nash's SpriteShadows hovering over actors.

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Josh771
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[ASMJIT] Nash's SpriteShadows hovering over actors.

Post by Josh771 »

example.png
Precisely what the topic's subject suggests; this is using QZDoom-g3.6pre-730-g8d694832d-x64. Shadows are hovering in the middle of living actors or floating high above their corpses.
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phantombeta
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Re: [ASMJIT] Nash's SpriteShadows hovering over actors.

Post by phantombeta »

I've tested with several self-built builds of GZDoom, and this appears to be something with QZDoom. After building QZDoom, it also appears that it's only a problem with the DRD Team dev build, too.
With self-built builds, neither GZDoom's asmjit branch nor QZDoom's master appear to have this bug. This leads me to believe it's either a compiler-specific bug, a build environment-specific bug, or a broken build.
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Nash
 
 
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Re: [ASMJIT] Nash's SpriteShadows hovering over actors.

Post by Nash »

Is this still relevant? asmjit has been merged into master, and SpriteShadow works fine in GZDoom master.
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Graf Zahl
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Re: [ASMJIT] Nash's SpriteShadows hovering over actors.

Post by Graf Zahl »

No idea, but the build being used here was definitely not good.
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