[ASMJIT] Nash's SpriteShadows hovering over actors.
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[ASMJIT] Nash's SpriteShadows hovering over actors.
QZDoom-g3.6pre-730-g8d694832d-x64. Shadows are hovering in the middle of living actors or floating high above their corpses.
Precisely what the topic's subject suggests; this is using - phantombeta
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Re: [ASMJIT] Nash's SpriteShadows hovering over actors.
I've tested with several self-built builds of GZDoom, and this appears to be something with QZDoom. After building QZDoom, it also appears that it's only a problem with the DRD Team dev build, too.
With self-built builds, neither GZDoom's asmjit branch nor QZDoom's master appear to have this bug. This leads me to believe it's either a compiler-specific bug, a build environment-specific bug, or a broken build.
With self-built builds, neither GZDoom's asmjit branch nor QZDoom's master appear to have this bug. This leads me to believe it's either a compiler-specific bug, a build environment-specific bug, or a broken build.
Re: [ASMJIT] Nash's SpriteShadows hovering over actors.
Is this still relevant? asmjit has been merged into master, and SpriteShadow works fine in GZDoom master.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [ASMJIT] Nash's SpriteShadows hovering over actors.
No idea, but the build being used here was definitely not good.