Sparked from a discussion here: viewtopic.php?f=19&t=47573&p=1073712#p1073712
If a texture is defined in the TEXTURES lump like so
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WallTexture "HOUS11", 64, 128
{
Patch "HOUS11", 0, 0
}
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Resolved self-referencing texture by picking an older entry for HOUS11
SLADE creates TEXTURES entries of this type using the "add to TEXTURES" feature (that's how the ones in the above linked thread were made) and anyone converting a TEXTURE1 lump to the TEXTURES format would also come across this.
TEXTURES lumps of this format are very likely to be in the wild and given that TEXTURES lumps tend to be extensive, the warnings could be part of a very long list that might mask other issues. I wonder should it be getting warned about in this way?
Of course, if there is something potentially harmful in a TEXTURES entry of that format then the warning is justified. (If there is a problem, could I get an explanation of what that problem is for my own knowledge please?)