Steps to reproduce:
- Start a new game with the attached PK3 loaded
- Summon "TestActor"
Moderator: GZDoom Developers
Yeah, I'm aware of that, which is why I suspect something is going horribly wrong when it tries to compile the "for (;;)" loop.Graf Zahl wrote:The return type mismatch is because the compiler is not smart enough to detect that the end of the loop is never reached. So it sees both a boolean return and a void return and complains about it.