Tested with GZDoom 3.5.0 64-bit
and GZDoom g3.6pre-40-ga99b71e19 64-bit
In this test map there are 4 sections connected via portals (static line portals & interactive sector portals). Each has a different floor texture to distinguish them easier. There's a test actor that makes noise, a sector (platform) that makes noise and a polyobject that also makes noise. You can hear the actor's sound and the sector's sound in other sections as it should be, but not the polyobject's sound.
EDIT: Test map removed.
Polyobject sounds don't travel through portals
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Polyobject sounds don't travel through portals
Last edited by Fishytza on Wed Aug 29, 2018 4:19 pm, edited 1 time in total.
Re: Polyobject sounds don't travel through portals
Thank you very much!