HUD for enemies showing only default names.

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Gourry
Posts: 117
Joined: Tue Dec 05, 2017 4:25 pm
Graphics Processor: nVidia (Modern GZDoom)

HUD for enemies showing only default names.

Post by Gourry »

The HUD only shows the default names for custom enemies in Project Brutality. I've noticed for enemies like Mag Caco shows Pain Elemental and Mech Demon shows Demon only. Currently using the JPHUD 3.2 from the HXRTC project and working fine before. Also, I'm using GZdoom v.3.5.0.
Last edited by Gourry on Tue Aug 14, 2018 10:35 pm, edited 1 time in total.
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wildweasel
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Re: HUD for enemies showing only default names.

Post by wildweasel »

The author of the mod needs to give monsters the Tag property.
Gourry
Posts: 117
Joined: Tue Dec 05, 2017 4:25 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: HUD for enemies showing only default names.

Post by Gourry »

Tried it with a different hud mod still does the same thing. Is there a way to fix this in the main options? Not just the mod.
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wildweasel
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Re: HUD for enemies showing only default names.

Post by wildweasel »

Gourry wrote:Tried it with a different hud mod still does the same thing. Is there a way to fix this in the main options? Not just the mod.
This unfortunately needs to be fixed in Project Brutality - changing the HUD mod won't do anything. Every single replaced monster needs a Tag property with its "proper" name, or else it'll default to its actor name instead, which is typically much less pretty.

If you want to do this yourself, find every Decorate monster actor and do something like this:

Code: Select all

ACTOR SomeDudeWithGreenHair : PBMonsterWhatever replaces Zombieman
{
   Tag "Ooh, Scary Zombie"
   [etc...]
Gourry
Posts: 117
Joined: Tue Dec 05, 2017 4:25 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: HUD for enemies showing only default names.

Post by Gourry »

Alright, thanks for the info. I'll let them know about this.
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