Together, They cause GZDoom to totally lock up! Just check this .pk3 by walking or running forward!
Code: Select all
script 1 (void){
Radius_Quake(7, 35 * 4, 0, 12, 90);
ChangeCamera(20, 0, 0);
Thing_Remove(1);
Thing_Remove(2);
Thing_Remove(3);
Thing_Remove(4);
Thing_Remove(5);
Thing_Remove(6);
Thing_Remove(7);
Thing_Remove(8);
Thing_Remove(9);
}