Game saves sometimes enable or disable cl_run (GZDoom)

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devilemporium
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Joined: Sun Jul 22, 2018 12:17 pm

Game saves sometimes enable or disable cl_run (GZDoom)

Post by devilemporium »

Not entirely sure if this is a bug or whatever this is, but sometimes when I save the game, cl_run will set itself to true or false.
Not sure how to replicate this, but I think it might have to do with saving using different IWADS? Or maybe it has to do with saving using different .pk3 conversions? (complex doom, beautiful doom, project brutality, etc.)
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wildweasel
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Re: Game saves sometimes enable or disable cl_run (GZDoom)

Post by wildweasel »

Not an issue I've ever heard of before, honestly; are you accidentally hitting Caps Lock?
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Graf Zahl
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Re: Game saves sometimes enable or disable cl_run (GZDoom)

Post by Graf Zahl »

Likely. It surely happened to me often enough that I remapped the "Always run" key to somewhere safe - where it doesn't get in the way of frequently used actions.
devilemporium
Posts: 16
Joined: Sun Jul 22, 2018 12:17 pm

Re: Game saves sometimes enable or disable cl_run (GZDoom)

Post by devilemporium »

Thanks guys, that was probably the issue. I named my saves in all caps using caps lock.
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