[GZDoom 3.4.1] Portal glitches

Bugs that have been investigated and resolved somehow.

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Rachael
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Re: [GZDoom 3.4.1] Portal glitches

Post by Rachael »

This has been reported before, and is not a bug. The portals are the incorrect type for light passage. The portals must be "static" in order to correctly process lights - they are merely "interactive" so they do not.

This is an intentional design in the GZDoom engine.
DOOMGABR [RU]
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Re: [GZDoom 3.4.1] Portal glitches

Post by DOOMGABR [RU] »

Thank you for answer!
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Rachael
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Re: [GZDoom 3.4.1] Portal glitches

Post by Rachael »

You're welcome.
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