3D Floor ceiling disappears when moving down a slope

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
SPZ1
Posts: 256
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois
Contact:

3D Floor ceiling disappears when moving down a slope

Post by SPZ1 »

Exactly what the title says! I was thinking that I could recreate the sloping lift in games like Half-Life 1 or Doom 3. :roll:
Attachments
MAP01.pk3
Press the switch !!
(1.24 KiB) Downloaded 18 times
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: 3D Floor ceiling disappears when moving down a slope

Post by Graf Zahl »

This cannot work. You have intersecting sector planes and the engine cannot handle such a setup. The single most important rule for 3D floors is that they must not intersect with each other or with the sector's own ceiling or floor. To do efficient processing, 3D floors must be strictly ordered - and the ordering must be the same in all locations of the sector. It uses the center as reference so once the 3D floor moves below thew sector center's z it will no longer be rendered because the engine thinks it is out of view.
User avatar
SPZ1
Posts: 256
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois
Contact:

Re: 3D Floor ceiling disappears when moving down a slope

Post by SPZ1 »

Thank You for the insight then!
Post Reply

Return to “Closed Bugs [GZDoom]”