What's up With the Decals!?

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_mental_
 
 
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Re: What's up With the Decals!?

Post by _mental_ »

Using provided saved game I made two screenshots (from 3.3.2 and 3.4.1) for comparison.
Indeed decals are rendered a bit differently. I'll look for exact commit when this changed.
MrJohnny
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Re: What's up With the Decals!?

Post by MrJohnny »

_mental_ wrote:Indeed decals are rendered a bit differently. I'll look for exact commit when this changed.
Much appreciated!
wildweasel wrote:The HUD isn't screwed up; adjust your HUD scaling options in the options.
Huh, I guess that was a bit of an oversight on my part. Thanks!
_mental_
 
 
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Re: What's up With the Decals!?

Post by _mental_ »

Decals are slightly shifted since this commit. I would like to ask Graf to explain the idea behind this change.
Last edited by _mental_ on Mon Jul 02, 2018 6:33 am, edited 2 times in total.
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Graf Zahl
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Re: What's up With the Decals!?

Post by Graf Zahl »

That commit shouldn't have any effect on decal offsetting. It was meant for better control of the SPROFS lump. If it affects decals, it is most likely a bug.

Are there any pictures to look at that clearly illustrate the problem? The ones attached in an earlier post use different display settings and not useful for comparison.
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Re: What's up With the Decals!?

Post by _mental_ »

3.3.2 vs 3.4.0 without texture filtering.

There is another change that affects decals. Now it's only colors but still it's worth mentioning I think. Why did red color multiplier increased from 0.3 to 0.4?

EDIT: Saved game for just Doom 2 IWAD if you need it.
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Graf Zahl
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Re: What's up With the Decals!?

Post by Graf Zahl »

Regarding the color, that's clearly a typo. I must have missed the 3 key and hit the 4 instead.
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Re: What's up With the Decals!?

Post by Graf Zahl »

I think I found what was unintentionally changed. Can you confirm?
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Re: What's up With the Decals!?

Post by _mental_ »

Yes, 158890e fixed the difference in decal rendering.
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