After spawn hold "shift"/+speed button five seconds.
Turn left 90 degree. Hold "shift"/+speed button five seconds.
Again turn left 90 degree. Again hold "shift"/+speed button five seconds.
Finaly turn left 90 degree last time. Hold "shift"/+speed button another five seconds. Take care of your head.
This happens only if player move at any sharp angle in positive direction of world X axis. Negative directions decrease "jump" height.
Velocity is added up depending the axis
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Re: Velocity is added up depending the axis
I'm failing to see what exactly the bug is, here. Your code has the line:
So yes, this makes the z axis velocity dependent on the x axis velocity when using your dash feature. This is a problem with your code, not GZDoom, unless you're just communicating what the bug here is badly.
Code: Select all
owner.vel = (x_vel, y_vel, owner.vel.x + 5 );