_mental_ wrote:And then, you will spent half a day in desperate attempts to figure out why something doesn't work, blaming developers for their engine being too friendly.
And instead, because of your mistake, I spent
weeks trying to figure out what the hell was wrong when it would have been patently obvious had the numbers been right to begin with.
And yes, this
is completely useless. There is
nothing that is served by this error message.
If the problem is
all actors placed out of bounds, then there should be a warning
immediately when the actor itself is out of bounds, not just when a sound plays.
If the problem is actually a problem with the sound being able to handle out-of-bounds sources, then I am welcome to hearing an explanation why. However, not once was that
ever forthcoming, from you or anyone else, and on its face it simply makes no sense - after all, before you added this warning
no one had ever noticed it being a problem.
This entire "validation" process has been a total waste of everyone's time.