Renderstyle translucent not working in hardware renderer

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gwHero
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Joined: Mon May 08, 2017 3:23 am
Graphics Processor: Intel with Vulkan/Metal Support
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Renderstyle translucent not working in hardware renderer

Post by gwHero »

Hi,

This bug is introduced with devbuild http://devbuilds.drdteam.org/gzdoom/gzd ... ed80fe5.7z (april 30th)
With builds before this one it's still working.

Small demo pk3 attached. It contains a player class with renderstyle translucent (alpha 0.5). Player is not visible in hardware renderer. All other renderers are ok.

[EDIT] Same goes for Renderstyle "Add"
Attachments
test2.pk3
(612 Bytes) Downloaded 24 times
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Renderstyle translucent not working in hardware renderer

Post by Graf Zahl »

Actually, the *PLAYER* is very visible - it's the weapon that isn't. That's a very important difference.
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gwHero
Posts: 360
Joined: Mon May 08, 2017 3:23 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: The Netherlands

Re: Renderstyle translucent not working in hardware renderer

Post by gwHero »

Sorry for my semantic mistake - it was indeed the player's weapon sprite :)

Thanks very much for the fix!
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