[3.3.2] projectiles with -noteleport always telefrag

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Matt
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[3.3.2] projectiles with -noteleport always telefrag

Post by Matt »

Go to TNT Map30, summon this into the green torch platform right in front of the first door:

Code: Select all

class telerock:rocket replaces rocket{
	default{-noteleport}
}
Expected: fails to teleport
Actual: telefrags the voodoo doll

This can be circumvented using +notelestomp.


Not sure if this is a bug, really, though I can't think of any reason why +missile would imply +telestomp (or whatever's going on here).
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Arctangent
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Re: [3.3.2] projectiles with -noteleport always telefrag

Post by Arctangent »

It's not +MISSILE, it's MAP30. In DOOM 2 and Final Doom, MAP30 is given the MAPINFO flag that allows all actors to telefrag others, not just players.
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Matt
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Re: [3.3.2] projectiles with -noteleport always telefrag

Post by Matt »

.....huh.

All these years I've assumed it was a hard-coded property in the boss cube!

Guess I'll just leave this +notelestomp in all these projectiles then...
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