Autoaim is working incorrectly, when enemy on the 3D floor

Bugs that have been investigated and resolved somehow.

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DOOMGABR [RU]
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Autoaim is working incorrectly, when enemy on the 3D floor

Post by DOOMGABR [RU] »

GZDoom 3.3.2. Used mod — Smooth Doom and Map pack "Honte Remastered". Same without mods.
Video: https://youtu.be/ddCjteF8KV0

Tested with parameters: Autoaim — Full & Smart Autoaim (ON, OFF, Monsters Only, Never Friends)
p.s.: I am using OpenGL Renderer with Pallete, lower Resolution, lower scale and vid_capfps function
_mental_
 
 
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Joined: Sun Aug 07, 2011 4:32 am

Re: Autoaim is working incorrectly, when enemy on the 3D flo

Post by _mental_ »

Your initial report is here. It was moved because targeting logic has nothing to do with OpenGL and rendering in general.
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