GZDoom 3.3.2. Used mod — Smooth Doom and Map pack "Honte Remastered". Same without mods.
Video: https://youtu.be/ddCjteF8KV0
Tested with parameters: Autoaim — Full & Smart Autoaim (ON, OFF, Monsters Only, Never Friends)
p.s.: I am using OpenGL Renderer with Pallete, lower Resolution, lower scale and vid_capfps function
Autoaim is working incorrectly, when enemy on the 3D floor
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Re: Autoaim is working incorrectly, when enemy on the 3D flo
Your initial report is here. It was moved because targeting logic has nothing to do with OpenGL and rendering in general.