dynamic lights & voxel models
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- mty
- Posts: 46
- Joined: Thu Mar 29, 2018 1:48 pm
- Graphics Processor: nVidia with Vulkan support
- Location: EU
- Contact:
dynamic lights & voxel models
I just compiled the actual git version and now I got a problgzdoomem with voxels & dynamic lights. This worked before.
With attenuated lights, the models stay all black.
I use these voxels:
viewtopic.php?f=37&t=36486
I made a completely new map, just with that voxel pack as ressource, and the model stays black there, too.
As I said: Gzdoom compiled from github, running on linux.
EDIT: It's working with 3.3.2
Re: dynamic lights & voxel models
Can you please supply a map with the voxels included and dynamic lights properly set up to demonstrate this problem?
- mty
- Posts: 46
- Joined: Thu Mar 29, 2018 1:48 pm
- Graphics Processor: nVidia with Vulkan support
- Location: EU
- Contact:
Re: dynamic lights & voxel models
There you go. This works fine in 3.3.2 but not with current git. I can't mess this up with compiling it myself, can I? 3.3.2 I didn't compile myself.
It's a sector with 0 lighting, four voxel models, 3 dynamic lights and a player start. In 3.3.2 the models are correctly illuminated by the dynamic lights, while with the current git, they stay pitch black. Those flashes like in the video seem to only occur when the dynamic light is moving.
It's a sector with 0 lighting, four voxel models, 3 dynamic lights and a player start. In 3.3.2 the models are correctly illuminated by the dynamic lights, while with the current git, they stay pitch black. Those flashes like in the video seem to only occur when the dynamic light is moving.
- Attachments
-
- voxel.pk3
- (166.41 KiB) Downloaded 38 times
Re: dynamic lights & voxel models
Fixed in 9398d60.