dynamic lights & voxel models

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mty
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dynamic lights & voxel models

Post by mty »



I just compiled the actual git version and now I got a problgzdoomem with voxels & dynamic lights. This worked before.

With attenuated lights, the models stay all black.

I use these voxels:
viewtopic.php?f=37&t=36486

I made a completely new map, just with that voxel pack as ressource, and the model stays black there, too.

As I said: Gzdoom compiled from github, running on linux.

EDIT: It's working with 3.3.2
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Rachael
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Re: dynamic lights & voxel models

Post by Rachael »

Can you please supply a map with the voxels included and dynamic lights properly set up to demonstrate this problem?
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mty
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Re: dynamic lights & voxel models

Post by mty »

There you go. This works fine in 3.3.2 but not with current git. I can't mess this up with compiling it myself, can I? 3.3.2 I didn't compile myself.

It's a sector with 0 lighting, four voxel models, 3 dynamic lights and a player start. In 3.3.2 the models are correctly illuminated by the dynamic lights, while with the current git, they stay pitch black. Those flashes like in the video seem to only occur when the dynamic light is moving.
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_mental_
 
 
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Re: dynamic lights & voxel models

Post by _mental_ »

Fixed in 9398d60.
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