3D Floors bleeding into walls above them
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- RockstarRaccoon
- Posts: 598
- Joined: Sun Jul 31, 2016 2:43 pm
3D Floors bleeding into walls above them
I've noticed in the most recent version that 3D floors for things like water seem to be bleeding into the walls of the sectors where the floor is above the 3D floor height. This appears as if there is a 3D floor inside of the wall, meaning the side is bleeding through and mixing with the real texture, when there is not a 3D floor inside of the wall. If you need an example, I can leave you one tomorrow morning.
Re: 3D Floors bleeding into walls above them
Yes, we definitely will need an example, and some screenshots. We also need to know specifically what version this happens on because there has been code changed with 3D floors recently.
Also, what is your GPU?
Also, what is your GPU?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49073
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: 3D Floors bleeding into walls above them
What's the "most recent version". Guys, that means nothing to us! This sounds precisely like the issue that got introduced in 3.3.0 and fixed in 3.3.1, so that vague "latest" just puts up more questions.
- RockstarRaccoon
- Posts: 598
- Joined: Sun Jul 31, 2016 2:43 pm
Re: 3D Floors bleeding into walls above them
Oooh! Sorry about that. I didn't see any bug reports for it when I searched, but you're right, somehow that slipped my mind. Let me make sure I'm not a version behind...Graf Zahl wrote:This sounds precisely like the issue that got introduced in 3.3.0 and fixed in 3.3.1, so that vague "latest" just puts up more questions.
- RockstarRaccoon
- Posts: 598
- Joined: Sun Jul 31, 2016 2:43 pm
Re: 3D Floors bleeding into walls above them
Nevermind, this bug no longer appears in the latest development build. (3.4-pre55)
Please close this bug report, sorry for the mistake.
Please close this bug report, sorry for the mistake.