[2D_Refactor] 'restart' does not recreate palette texture

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Rachael
Posts: 13532
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

[2D_Refactor] 'restart' does not recreate palette texture

Post by Rachael »

This is for the 8-bit modes of the software renderer.

I know, I am probably sadly one of 3 people in the entire community who use 'restart' to switch between games while inside of GZDoom, sorry about that. >_>

This is Heretic restarted into after loading Doom.
Attachments
Screenshot_Heretic_20180407_184934.png
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: [2D_Refactor] 'restart' does not recreate palette textur

Post by Marisa the Magician »

I had no idea that feature existed :o
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [2D_Refactor] 'restart' does not recreate palette textur

Post by Graf Zahl »

Yeah, it was to be expected that the branch isn't perfect yet. Obviously the 'restart' command should do a complete flush of all existing hardware textures. It probably kept all the old ones even before but it never amounted to something that could be noticed.
Post Reply

Return to “Closed Bugs [GZDoom]”