This is for the 8-bit modes of the software renderer.
I know, I am probably sadly one of 3 people in the entire community who use 'restart' to switch between games while inside of GZDoom, sorry about that. >_>
This is Heretic restarted into after loading Doom.
[2D_Refactor] 'restart' does not recreate palette texture
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- Marisa the Magician
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Re: [2D_Refactor] 'restart' does not recreate palette textur
I had no idea that feature existed
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [2D_Refactor] 'restart' does not recreate palette textur
Yeah, it was to be expected that the branch isn't perfect yet. Obviously the 'restart' command should do a complete flush of all existing hardware textures. It probably kept all the old ones even before but it never amounted to something that could be noticed.