Old Mod Crach

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AntonZab
Posts: 49
Joined: Thu Jun 18, 2015 11:14 am

Old Mod Crach

Post by AntonZab »

The old famous mod Serpent resurrection stopped running when you click on a new game. Gives error.
https://drive.google.com/open?id=1HR-8a ... uqss3p0FNs

At 3.2.4 it worked fine.
Attachments
CrashReport.zip
(16.7 KiB) Downloaded 28 times
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Location: Germany

Re: Old Mod Crach

Post by Graf Zahl »

It doesn't crash for me. Does this only happen with this specific devbuild or with others as well?
The crash itself cannot be tracked down. It's in some system library that gets used by another library, but not by GZDoom itself. As a result the stack trace is worthless.
AntonZab
Posts: 49
Joined: Thu Jun 18, 2015 11:14 am

Re: Old Mod Crach

Post by AntonZab »

dev builds 273 and 278 also crash. 3.2.5 works fine
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Old Mod Crach

Post by Graf Zahl »

What about 690?
AntonZab
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Joined: Thu Jun 18, 2015 11:14 am

Re: Old Mod Crach

Post by AntonZab »

690 also crash. I found a mistake. I put the last dev build 690 and replaced the openal32 library from 3.2.5 and it all worked for me.
AntonZab
Posts: 49
Joined: Thu Jun 18, 2015 11:14 am

Re: Old Mod Crach

Post by AntonZab »

Now Win XP is no longer supported?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Old Mod Crach

Post by Graf Zahl »

Ok, so it's just the OpenAL library in the devbuilds. I wonder why this still hasn't been fixed. The problem has been known for ages. Unfortunately it is outside my control.

Why the XP question? Did you have some problem? But don't worry, the regular releases will be built with XP support.
AntonZab
Posts: 49
Joined: Thu Jun 18, 2015 11:14 am

Re: Old Mod Crach

Post by AntonZab »

It is impossible to influence in no way the solution of this problem with the library?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Old Mod Crach

Post by Graf Zahl »

The automated build process for the devbuilds needs its files updated. But I do not have access to it so I cannot do it myself.
AntonZab
Posts: 49
Joined: Thu Jun 18, 2015 11:14 am

Re: Old Mod Crach

Post by AntonZab »

it's work. In 3.2.2. Thanx
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