I've just encountered a graphics glitch in Doom II. I was using GZDoom 3.2.5 and the original Doom II IWAD (from the Steam version). In MAP18 (Courtyard) there was an ammo box floating high up in the air.
I'll attach three screenshots: two from GZDoom with the problem and the location on the map, and one from vanilla Doom II in DOSbox (with the same IWAD) in the same location, where the ammo box is sitting on the ground.
Ammo box floating in the air in Doom II
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Re: Ammo box floating in the air in Doom II
After entering MAP18 ammo box is placed on the ground.
When player hits the switch from screenshot below (its line number is 736) teleporter platform will be lowered for 3 seconds.
The platform will "take" ammo box with it after that. If you will perform the same steps in Chocolate Doom you will end up with the same "bug". In GZDoom this can be fixed by extending existing compatibility entry with position adjustment for ammo box (and probably cells).
When player hits the switch from screenshot below (its line number is 736) teleporter platform will be lowered for 3 seconds.
The platform will "take" ammo box with it after that. If you will perform the same steps in Chocolate Doom you will end up with the same "bug". In GZDoom this can be fixed by extending existing compatibility entry with position adjustment for ammo box (and probably cells).