[latest ZDoom] Monsters still react to +Invisible player
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[latest ZDoom] Monsters still react to +Invisible player
If you have a player class with the +Invisible flag (which the wiki says "implies invisibility to monsters"), monsters still sort of react to them. While they don't seem to activate, exactly, they play SeeSounds repeatedly and randomly turn around. I attached an example wad with just an +Invisible player class.
- Attachments
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- InvisibilityBug Example.zip
- (304 Bytes) Downloaded 31 times
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- Graphics Processor: ATI/AMD (Modern GZDoom)
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Re: [latest ZDoom] Monsters still react to +Invisible player
It seems to be a bug in GZDoom and it seems that GZDoom is stuck in some sort of infinite loop that will keep on playing SeeSounds.
Below is a demo lump that shows it in action (unzip zip file, then open the crashreport lump with that said wad):
Below is a demo lump that shows it in action (unzip zip file, then open the crashreport lump with that said wad):
- Attachments
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- crashreport.zip
- (1.15 KiB) Downloaded 25 times
Re: [latest ZDoom] Monsters still react to +Invisible player
See this topic for more info.
Re: [latest ZDoom] Monsters still react to +Invisible player
Yeah, I saw that and brought this up again because Graf seems to be misunderstanding what's happening with this.
Except they aren't reacting to sound. This happens when you stand in front of them without shooting at all. I also doubt the infinite-loop crash Cacodemon345 encountered is intended behavior. Even if it is, the way this works makes the flag useful at all.Graf Zahl wrote:Being alerted is purely dependent on sound status.
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- Posts: 419
- Joined: Fri Dec 22, 2017 1:53 am
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Re: [latest ZDoom] Monsters still react to +Invisible player
It is totally unintended behaviour. Monsters are supposed to properly react to player when it makes a sound.