So according to the specs you can pass a 'userstring' which can be used with custom conversation menus.
Looking at the USDF parser for namespace ZDoom, it's supposed to go in UserData of a StrifeDialogueNode.
However, it seems that field isn't exposed to ZScript yet so I'm not sure how custom conversation menus are supposed to access it.
Did I miss something?
StrifeDialogueNode's UserData is not exposed to ZScript
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Re: StrifeDialogueNode's UserData is not exposed to ZScript
Much appreciated.