Tested with: 3.2.5 (64-bit)
If you have an actor (let's just say an item, in this case) which has been set to count as a secret via the map editor, if this actor is replaced with a RandomSpawner, the spawned actor, when picked up, doesn't trigger a secret. This means you end up with a secret that you can't "discover".
The attached test WAD has a Doom 2 map (MAP01) with a super shotgun pickup that is marked as a secret. This pickup is replaced with a RandomSpawner which spawns either a plasma rifle or a BFG. Picking up the spawned weapon doesn't trigger a secret, yet the map's secret stat shows 0/1 still.
RandomSpawner doesn't transfer COUNTSECRET flag
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 4949
- Joined: Sun Nov 14, 2010 12:59 am