In gzdoom 3.2.4 In sunder wad witch patch st_sunderfix_beta_2 in map 12 in the last big hall. No teleport monsters. Not open exit. In the early versions of the game everything worked perfectly
https://drive.google.com/file/d/18-WcoY ... p=drivesdk
Wad Bug
Moderator: GZDoom Developers
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Re: Wad Bug
Can you please test the latest dev build and let us know if the problem persists?
Re: Wad Bug
Yes. Witch the latest dev build the problem persists.
Re: Wad Bug
What is the exact version of GZDoom in which MAP12 from st_sunderfix_beta_2.wad works fine?
I checked with 3.2.3, 3.1.0, 3.0.1, 2.4.0 (32- and 64-bit Windows builds) to no avail.
"Conveyor belt" voodoo doll is stuck after player hits the switch because blocking platform is higher than floor and push momentum is lost there.
Just out of curiosity I tried with PrBoom+ 2.5.1.4 and the result was the same.
From the other side the name of this topic is correct
I checked with 3.2.3, 3.1.0, 3.0.1, 2.4.0 (32- and 64-bit Windows builds) to no avail.
"Conveyor belt" voodoo doll is stuck after player hits the switch because blocking platform is higher than floor and push momentum is lost there.
Just out of curiosity I tried with PrBoom+ 2.5.1.4 and the result was the same.
From the other side the name of this topic is correct
Re: Wad Bug
PrBoom 2.5.1.5 works fine. voodoo doll is passes normally. Zdoom I do not remember which one but what that was.
Re: Wad Bug
Tried with this build of PrBoom+, still the same.
EDIT: And it's still the same in ZDoom 2.7.1 and 2.8.1
EDIT: And it's still the same in ZDoom 2.7.1 and 2.8.1