Wad Bug

Bugs that have been investigated and resolved somehow.

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AntonZab
Posts: 49
Joined: Thu Jun 18, 2015 11:14 am

Wad Bug

Post by AntonZab »

In gzdoom 3.2.4 In sunder wad witch patch st_sunderfix_beta_2 in map 12 in the last big hall. No teleport monsters. Not open exit. In the early versions of the game everything worked perfectly

https://drive.google.com/file/d/18-WcoY ... p=drivesdk
Last edited by AntonZab on Thu Jan 04, 2018 6:09 am, edited 1 time in total.
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Rachael
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Re: Wad Bug

Post by Rachael »

Can you please test the latest dev build and let us know if the problem persists?
AntonZab
Posts: 49
Joined: Thu Jun 18, 2015 11:14 am

Re: Wad Bug

Post by AntonZab »

Yes. Witch the latest dev build the problem persists.
_mental_
 
 
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Re: Wad Bug

Post by _mental_ »

What is the exact version of GZDoom in which MAP12 from st_sunderfix_beta_2.wad works fine?
I checked with 3.2.3, 3.1.0, 3.0.1, 2.4.0 (32- and 64-bit Windows builds) to no avail.

"Conveyor belt" voodoo doll is stuck after player hits the switch because blocking platform is higher than floor and push momentum is lost there.
Just out of curiosity I tried with PrBoom+ 2.5.1.4 and the result was the same.

From the other side the name of this topic is correct ;)
AntonZab
Posts: 49
Joined: Thu Jun 18, 2015 11:14 am

Re: Wad Bug

Post by AntonZab »

PrBoom 2.5.1.5 works fine. voodoo doll is passes normally. Zdoom I do not remember which one but what that was.
_mental_
 
 
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Re: Wad Bug

Post by _mental_ »

Tried with this build of PrBoom+, still the same.
prboom_2515_fpv.jpg
prboom_2515_map.jpg
EDIT: And it's still the same in ZDoom 2.7.1 and 2.8.1
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