Made an interesting discovery with polyobjects. Showed it to a friend. They said it might be a bug. So I decided to report it.
Basically, Polyobject Start Line works with two sided lines.
In this test wad there are two crudely constructed polys. Each is made up of both one sided and two sided lines. And each is made with the Polyobject Start Line special.
I'd preferably like it if this continues to work. >_>
EDIT: Test map removed.
Polyobject Start Line working with 2 sided lines
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Polyobject Start Line working with 2 sided lines
Last edited by Fishytza on Sun Dec 10, 2017 4:39 am, edited 1 time in total.
Re: Polyobject Start Line working with 2 sided lines
Maybe I'm missing something obvious but is there any difference if single-sided lines are used in the given sample map?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
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Re: Polyobject Start Line working with 2 sided lines
Once upon a time, Polyobj_Startline required a far stricter setup that indeed did not work on two-sided lines. This wasn't a deliberate choice to add a restriction but a sloppy implementation on Raven's behalf that survived for far too long in ZDoom.
Good to see that it isn't an issue anymore.
Good to see that it isn't an issue anymore.