I couldn't fit everything into the title so here we go. Ever since they have been implemented at all, when using software rendering in fullscreen, video scaling and force aspect ratio (letterbox) don't take effect right away and require a manual mode set (switching between palette and truecolor works too), which I assume forces it to reinitialize everything. This isn't a problem when playing windowed, only in fullscreen, and only in software, both with SDL and OpenGL canvas.
Edit: I reported a similar issue two years ago about force aspect ratio behaving weirdly. It was passed off as a "minor temporary cosmetic issue", but I guess now it has come back to bite us all in the butt.
Linux SW fullscreen scaling issues
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- Marisa the Magician
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- Marisa the Magician
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Re: Linux SW fullscreen scaling issues
Lemme bump this for a moment to mention something: The 2D refactor (which I've tested in QZDoom right now) fixes this issue, so once it's in GZDoom this bug can be closed as fixed.
- Graf Zahl
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Re: Linux SW fullscreen scaling issues
I already merged it.