FadeTo is broken
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FadeTo is broken
Yes it is broken and there is not much else to say about it!
Re: FadeTo is broken
Works just fine for me.
Do you have an example wad where it's broken? What are your system specs?
Do you have an example wad where it's broken? What are your system specs?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49071
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: FadeTo is broken
Very helpful indeed. Without some test case this will be closed - and there is not much else to say about it!SPZ1 wrote:and there is not much else to say about it!
Re: FadeTo is broken
Yeah, this one was a definite hit-and-run type report. We can't fix these kinds of things, so no point in leaving it pending.
Re: FadeTo is broken
I created a test WAD but could not recreate what is happening in my mod as a whole!!
'm sending a link to my project to Graf Zahl. This is a WIP please do not distribute it!!
'm sending a link to my project to Graf Zahl. This is a WIP please do not distribute it!!
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49071
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: FadeTo is broken
I forwarded it to the other developers so you get faster results. I won't be able to look at it until tomorrow afternoon at the earliest.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49071
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: FadeTo is broken
Just got this response:
Rachael wrote:The "broken" FadeTo is used in this script:It looks like he forgot a Delay();Code: Select all
//Guardian Boss defeated script 10 (void){ Delay(35 * 3); ChangeCamera(100, 0, 0); Delay(35 * 3); SpawnSpot("SMRPG_Lightning_Bolt", 98); Delay(10); FadeTo(255, 255, 255, 1.0, 0.4); Thing_Remove(99); //Remove Motaro and The Fire Crystal SpawnSpot("Fire_Crystal_Pickup", 98); FadeTo(255, 255, 255, 0.0, 0.4); Delay(10); ChangeCamera(0, 0, 0); }
Re: FadeTo is broken
Yes, it appears to be a delay() that it needed