WI_NOAUTOSTARTMAP (?) strange issue from GZDoom 3.2.x
Posted: Wed Nov 15, 2017 1:37 pm
I have noticed during these last days, since I updated to GZDoom 3.2.0 & 3.2.1 that I always have to manually start next level in graphic intermission screens pushing any key, however in GZDoom 3.1.0 the next map always starts automatically without problems.
I think the issue may be related to the wi_noautostartmap CVAR, it is set to false by default but it seems GZDoom ignores the value and assumes it is true. On the other hand, and curiously this only happens with intermission screens with graphic localizations (like in first three episodes on Doom 1 and Heretic, respectively, where you see your progress by the visited maps), because the background-tile only intermissions autostarts normally even in GZDoom 3.2.x...
I think the issue may be related to the wi_noautostartmap CVAR, it is set to false by default but it seems GZDoom ignores the value and assumes it is true. On the other hand, and curiously this only happens with intermission screens with graphic localizations (like in first three episodes on Doom 1 and Heretic, respectively, where you see your progress by the visited maps), because the background-tile only intermissions autostarts normally even in GZDoom 3.2.x...