[Can't reproduce] stat rendertimes doesn't seem to work

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stat rendertimes doesn't seem to work

Postby argv » Mon Nov 06, 2017 8:27 pm

I tried “stat rendertimes” today, and it doesn't show anything. The plain “stat” command shows that it's enabled, but the render times don't appear on the screen. Other “stat” items appear fine; only “stat rendertimes” doesn't work. I'm not sure if this is even a bug, let alone why it's happening, but I figure I should report it.

I've attached a screenshot demonstrating the problem.

Using GZDoom 3.2.0 Win64.
Attachments
GZDoom 3.2.0 stat rendertimes not working.jpg
argv
 
Joined: 30 Aug 2016

Re: stat rendertimes doesn't seem to work

Postby _mental_ » Tue Nov 07, 2017 2:46 am

Works for me:
renderstats.jpg
_mental_
 
 
 
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Re: stat rendertimes doesn't seem to work

Postby argv » Thu Nov 09, 2017 12:40 pm

That's renderstats, not rendertimes.
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Re: stat rendertimes doesn't seem to work

Postby _mental_ » Sat Nov 11, 2017 2:34 am

OK, now with correct screenshot:
Screenshot_Doom_20171111_093147.jpg
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Re: stat rendertimes doesn't seem to work

Postby argv » Sat Nov 11, 2017 3:30 am

I tried it with 3.2.1 Win64, and now it works for me, too. Strange…
argv
 
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Re: stat rendertimes doesn't seem to work

Postby _mental_ » Sat Nov 11, 2017 3:39 am

Please post exact steps to reproduce if you will find out how to break stat display.
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Re: stat rendertimes doesn't seem to work

Postby AFADoomer » Sat Nov 11, 2017 10:18 am

I was having the same problem... I was running an earlier dev build (don't know which one - after ZScript uninitialized variable checks were added, but before they were removed), and 'stat rendertimes' didn't do anything. Seems to be fixed in the 7 and 11 Nov dev builds, though.
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