Model normals flipped in mirrors

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Jaxxoon R
Posts: 772
Joined: Sun May 04, 2014 7:22 pm

Model normals flipped in mirrors

Post by Jaxxoon R »

Spoiler: screenshot
Models of any rendertype other than "normal" have their normals flipped when viewed through mirrors. Even if a transparent object is at max alpha, it will still display the wrong face on the other side of a mirror.
Tested in build x64-g3.3pre-30-gb840622.
Attachments
catdog.pk3
example map
(52.36 KiB) Downloaded 23 times
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Model normals flipped in mirrors

Post by Graf Zahl »

Actually the flipped normal is not the bug here but the wrongly displayed face, the 'flipped' normal is just a cause of the face facing to the wrong side.
Post Reply

Return to “Closed Bugs [GZDoom]”