[GZDoom] Crash while shooting through a ceiling/floor portal
Posted: Mon Oct 16, 2017 12:12 pm
(My first time trying to submit this thread didn't work. If there is a duplicate (as a guest poster?), please discard the other thread).
Hello,
the wad file used here is from me, it's [wad redacted, new file in next post].
I am using brutalv20b_R.pk3 as a pwad on top of doom2 as an iwad.
The MAP01 in the wad contains a room with two stories built using a ceiling/floor portal. The crash can be provoked by running around on the lower floor with a chaingun and shooting upwards into the other floor, between the columns. I've also observed this crash in a room with simpler geometry, i.e. without those decorative columns in between. I suspect it could be an edge case where particles or projectile rays or whatever make the transition through the portal as I just cross sector boundaries.
I've started the map via GZDoomBuilder Bugfix.
Thanks for your effort!
Regards, Shrinker
[crash zip redacted, new file in next post]
Hello,
the wad file used here is from me, it's [wad redacted, new file in next post].
I am using brutalv20b_R.pk3 as a pwad on top of doom2 as an iwad.
The MAP01 in the wad contains a room with two stories built using a ceiling/floor portal. The crash can be provoked by running around on the lower floor with a chaingun and shooting upwards into the other floor, between the columns. I've also observed this crash in a room with simpler geometry, i.e. without those decorative columns in between. I suspect it could be an edge case where particles or projectile rays or whatever make the transition through the portal as I just cross sector boundaries.
I've started the map via GZDoomBuilder Bugfix.
Thanks for your effort!
Regards, Shrinker
[crash zip redacted, new file in next post]