"Force Additive Lighting" is missing
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"Force Additive Lighting" is missing
I've looked all over for it and i cant fined it and i need it off for this wad to work. viewtopic.php?t=37786
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: "Force Additive Lighting" is missing
This feature only exists in the legacy renderer and thus is not listed in the menu anymore. Set 'gl_lights_additive' to 0 at the console and you should be good to go.
Re: "Force Additive Lighting" is missing
it didn't work. I'm using gzdoom to run it.Graf Zahl wrote:This feature only exists in the legacy renderer and thus is not listed in the menu anymore. Set 'gl_lights_additive' to 0 at the console and you should be good to go.
- Hellser
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Re: "Force Additive Lighting" is missing
Then you might be doing something wrong. It works for me without an issue. Additive lighting is also a lighting style - which would end up making this mod to look very terrible.kjcxb wrote:it didn't work. I'm using gzdoom to run it.
- Chris
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Re: "Force Additive Lighting" is missing
As Graf said:
If you're using the more modern GL3+ code path, that option doesn't do anything since the renderer doesn't have that capability. It only works for the GL2 fallback renderer.Graf Zahl wrote:This feature only exists in the legacy renderer
Re: "Force Additive Lighting" is missing
i just checked the opengl box and now it works.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: "Force Additive Lighting" is missing
Chris wrote:As Graf said:If you're using the more modern GL3+ code path, that option doesn't do anything since the renderer doesn't have that capability. It only works for the GL2 fallback renderer.Graf Zahl wrote:This feature only exists in the legacy renderer
And the only reason for that is performance. The feature doesn't make any difference for shader-rendered performance and looks like crap so I never bothered. In GL 2.x it saves an entire render pass over the entire scene.