This seem to be wrong. When I use the NoAutoStartMap trigger the map will still autoload after a few seconds, as long as the wi_noautostartmap cvar is set to disabled. I assume this is a bug? Or have I missunderstood how it's meant to work?wi_noautostartmap (boolean)
Default: false
If this CVAR is true, the user has to manually end the 'entering level' page with the +use command. By default, this screen is automatically left after 140 tics (four seconds). In a network game, this effect is enabled if any player switches this on. Note that custom intermission scripts can use the noautostartmap keyword to achieve the same effect; this CVAR being false will not override the presence of this keyword.
wi_noautostartmap
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wi_noautostartmap
reading https://zdoom.org/wiki/CVARs:Display says: