I tried using this syntax but noticed gzdoom 3.1.0 stable and the latest 3.2.0 pre-495-g7195af4 beta would both crash on load.
Code: Select all
class TestPuff : BulletPuff {
double dist;
States {
Spawn:
TNT1 A 0 NoDelay {
dist = 2.0 ** GetDistance(true);
}
}
}