See title -- the flag has no affect in Softpoly. Also see attached wad -- all 3 o' the cubes ought to be translucent.
[This is the same test wad as in this thread, but I'm making these two separate reports for obvious reasons.]
Also thanks for mucking aboot with all this softpoly/hardpoly business! It's great.
[Softpoly] 3DFloor Additive Translucency not working
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Re: [Softpoly] 3DFloor Additive Translucency not working
Hmm, did you test this with softpoly or hardpoly? Seems to be working alright in softpoly from what I can tell.
Edit: eek! never mind, was looking at the normal software renderer there for a sec (doh!)
Edit: eek! never mind, was looking at the normal software renderer there for a sec (doh!)
Re: [Softpoly] 3DFloor Additive Translucency not working
Okay, implemented this.